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    <h1 align="center">
      Vector
    </h1>
    <p class="s4s-noindent">
      <span style="font-family:Arial;font-size:70%">
        <strong>Important Results:</strong>
        <br />1. Triangle law of vectors</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">If OA = a, AB = b then OB = OA + AB = a+b<br /><br />2. If O is a fixed point and P any point, OP= r represents the position vector of P.<br /><br />3. AB= position vector of B- position vector of A.<br /><br />4. If P is (x, y, z) then P.V of P is x i + y j + z k<br /><br />5. If r= x i + y j + z k then |r| = <math xmlns="http://www.w3.org/1998/Math/MathML"><msqrt><mrow><msup><mrow><mi>x</mi></mrow><mrow><mn>2</mn></mrow></msup><mo>&plus;</mo><msup><mrow><mi>y</mi></mrow><mrow><mn>2</mn></mrow></msup><mo>&plus;</mo><msup><mrow><mi>z</mi></mrow><mrow><mn>2</mn></mrow></msup></mrow></msqrt></math><br /><br />6. a and b are collinear vectors, then a = mb where m is a scalar.<br /><br />7. If a, b, c are coplanar, then any one of them can be expressed as a linear combination of the other two, ie, a= x b + y c.<br /><br />8. To prove that A, B, C are collinear, find AB, BC and then prove that one of them is a scalar multiple of the other.<br /><br />9. To prove that A, B, C, D are coplanar, find AB, AC, AD and then show that these are coplanar.<br /><br />10. <strong>Section formula:</strong></span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">If a and b are P.V's of A and B, then P.V of a point dividing AB in the ratio I:m is</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">given bt r= <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mi>l</mi><mspace width="mediummathspace" height="0.2em" /><mi>b</mi><mspace width="mediummathspace" height="0.2em" /><mo>&plus;</mo><mspace width="mediummathspace" height="0.2em" /><mi>m</mi><mspace width="mediummathspace" height="0.2em" /><mi>a</mi></mrow><mrow><mi>l</mi><mspace width="mediummathspace" height="0.2em" /><mo>&plus;</mo><mspace width="mediummathspace" height="0.2em" /><mi>m</mi></mrow></mfrac></math> <br /><br />11. P.V of mid point of AB = <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mi>a</mi><mo>&plus;</mo><mi>b</mi></mrow><mrow><mn>2</mn></mrow></mfrac></math><br /><br />12. P.V of the centroid of a triangle ABC is <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mi>a</mi><mo>&plus;</mo><mi>b</mi><mo>&plus;</mo><mi>c</mi></mrow><mrow><mn>3</mn></mrow></mfrac></math><br /><br />13. Dot product or Scalar product:</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">a.b = |a| |b| cos <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>&theta;</mi></math><br /><br />14. cos <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>&theta;</mi></math> = <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mi>a</mi><mn>.</mn><mi>b</mi></mrow><mrow><mo stretchy="false">&verbar;</mo><mi>a</mi><mo stretchy="false">&verbar;</mo><mspace width="mediummathspace" height="0.2em" /><mo stretchy="false">&verbar;</mo><mi>b</mi><mo stretchy="false">&verbar;</mo></mrow></mfrac></math><br /><br />15. Scalar projection of b in the direction of a = <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mi>a</mi><mn>.</mn><mi>b</mi></mrow><mrow><mo stretchy="false">&verbar;</mo><mi>a</mi><mo stretchy="false">&verbar;</mo></mrow></mfrac></math><br /><br />Note:<br /><strong /><span style="font-size:70%;font-family:Arial;text-decoration:underline">Components of a vector</span></span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">a. Components of a vector r in the direction of 'a' is <math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mo>&lbrack;</mo><mfrac><mrow><mover><mrow><mi>r</mi></mrow><mo>&macr;</mo></mover><mn>.</mn><mover><mrow><mi>a</mi></mrow><mo>&macr;</mo></mover></mrow><mrow><msup><mrow><mo stretchy="false">&verbar;</mo><mover><mrow><mi>a</mi></mrow><mo>&macr;</mo></mover><mo stretchy="false">&verbar;</mo></mrow><mrow><mn>2</mn></mrow></msup></mrow></mfrac><mo>&rbrack;</mo><mi>a</mi></mrow></math></span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">b. and perpendicular to a is <math xmlns="http://www.w3.org/1998/Math/MathML"><mover><mrow><mi>r</mi></mrow><mo>&macr;</mo></mover></math>- <math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mo>&lbrack;</mo><mfrac><mrow><mover><mrow><mi>r</mi></mrow><mo>&macr;</mo></mover><mn>.</mn><mover><mrow><mi>a</mi></mrow><mo>&macr;</mo></mover></mrow><mrow><msup><mrow><mo stretchy="false">&verbar;</mo><mover><mrow><mi>a</mi></mrow><mo>&macr;</mo></mover><mo stretchy="false">&verbar;</mo></mrow><mrow><mn>2</mn></mrow></msup></mrow></mfrac><mo>&rbrack;</mo><mi>a</mi></mrow></math><br />16. a.b = b.a<br /><br />17. If a and b are non zero vectors and a.b = 0 then a and b are perpendicular<br /><br />18. <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msup></math>= a. a= <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msup></math><br /><br />19. <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mrow><mo>&lpar;</mo><mi>a</mi><mo>&plus;</mo><mi>b</mi><mo>&rpar;</mo></mrow></mrow><mrow><mn>2</mn></mrow></msup></math>= <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msup></math>+<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msup></math>+2 a.b,</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">
        <math xmlns="http://www.w3.org/1998/Math/MathML">
          <msup>
            <mrow>
              <mrow>
                <mo>&lpar;</mo>
                <mi>a</mi>
                <mo>&minus;</mo>
                <mi>b</mi>
                <mo>&rpar;</mo>
              </mrow>
            </mrow>
            <mrow>
              <mn>2</mn>
            </mrow>
          </msup>
        </math>= <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msup></math>+<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msup></math>-2 a.b and </span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">
        <math xmlns="http://www.w3.org/1998/Math/MathML">
          <mo stretchy="false">&lpar;</mo>
          <mi>a</mi>
          <mo>&plus;</mo>
          <mi>b</mi>
          <mo stretchy="false">&rpar;</mo>
          <mspace width="mediummathspace" height="0.2em" />
        </math>.(a-b)= <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msup></math>-<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msup></math> <br /><br />20. a.(b+c)= a.b + a.c<br /><br />21. If i, j, k are unit vectors along the x, y, z axes respectively, then </span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">i.i = j.j = k.k = 1</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">i.j = j . i = j. k = k. j = k. i = i .k = 0<br /><br />22. If a = <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>1</mn></mrow></msub></math> i + <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msub></math> j + <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>3</mn></mrow></msub></math> k, b = <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>b</mi></mrow><mrow><mn>1</mn></mrow></msub></math> i + <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msub></math> j + <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>b</mi></mrow><mrow><mn>3</mn></mrow></msub></math> k, then a. b = <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>1</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>1</mn></mrow></msub></math>+ <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msub></math>+<math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>3</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>3</mn></mrow></msub></math><br /><br />23. cos <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>&theta;</mi></math>= <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><msub><mrow><mi>a</mi></mrow><mrow><mn>1</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>1</mn></mrow></msub><mo>&plus;</mo><msub><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msub><mo>&plus;</mo><msub><mrow><mi>a</mi></mrow><mrow><mn>3</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>3</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></mrow><mrow><msqrt><mrow><mi mathvariant="normal">&Sigma;</mi><mspace width="mediummathspace" height="0.2em" /><msubsup><mrow><mi>a</mi></mrow><mrow><mn>1</mn></mrow><mrow><mn>2</mn></mrow></msubsup></mrow></msqrt><mn>.</mn><mspace width="mediummathspace" height="0.2em" /><msqrt><mrow><mi mathvariant="normal">&Sigma;</mi><mspace width="mediummathspace" height="0.2em" /><msubsup><mrow><mi>b</mi></mrow><mrow><mn>1</mn></mrow><mrow><mn>2</mn></mrow></msubsup></mrow></msqrt></mrow></mfrac></math><br /><br />24. Condition that a, perpendicular to b is <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>1</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>1</mn></mrow></msub></math>+ <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msub></math>+<math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>3</mn></mrow></msub><msub><mrow><mi>b</mi></mrow><mrow><mn>3</mn></mrow></msub></math>= 0<br /><br />25. <strong>Cross Product (Vector Product)</strong></span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b = |a| |b| sin <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>&theta;</mi></math> n, where n is a unit vector perpendicular to the plane of a nd b such</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">that a, b, n form a right handed triad.<br /><br />26. a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b = vector area of the parallellogram whose adjacent sides are a and b.<br /><br />27. <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mn>1</mn></mrow><mrow><mn>2</mn></mrow></mfrac></math> (a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b) = vector area of the triangle whose adjacent sides are a and b.<br /><br />28. Area of the parallelogram whose diagonals are <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>d</mi></mrow><mrow><mn>1</mn></mrow></msub></math> and <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>d</mi></mrow><mrow><mn>2</mn></mrow></msub></math> is <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mn>1</mn></mrow><mrow><mn>2</mn></mrow></mfrac></math> | <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>d</mi></mrow><mrow><mn>1</mn></mrow></msub></math> <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>d</mi></mrow><mrow><mn>2</mn></mrow></msub></math>|<br /><br />29. If a= <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>1</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></math>i + <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></math>j + <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>a</mi></mrow><mrow><mn>3</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></math>k and b = <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>b</mi></mrow><mrow><mn>1</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></math>i + <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></math>j + <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mrow><mi>b</mi></mrow><mrow><mn>3</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></math>k, then </span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b=<math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mo>&verbar;</mo><mtable><mtr><mtd><mi>i</mi></mtd><mtd><mi>j</mi></mtd><mtd><mi>k</mi></mtd></mtr><mtr><mtd><msub><mrow><mi>a</mi></mrow><mrow><mn>1</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></mtd><mtd><msub><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></mtd><mtd><msub><mrow><mi>a</mi></mrow><mrow><mn>3</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></mtd></mtr><mtr><mtd><msub><mrow><mi>b</mi></mrow><mrow><mn>1</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></mtd><mtd><msub><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></mtd><mtd><msub><mrow><mi>b</mi></mrow><mrow><mn>3</mn></mrow></msub><mspace width="mediummathspace" height="0.2em" /></mtd></mtr></mtable><mo>&verbar;</mo></mrow></math><br /><br />30. a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&ne;</mo></math> b <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> a and b <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> a = -a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b<br /><br />31. a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> a= 0<br /><br />32. If a and b are collinear then a x b = 0 <br /><br />33. a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> ( b +c ) = a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b + a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> c<br /><br />34. i <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> i= j <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> j = k <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> k= 0<br /><br />35. i <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> j= k, j <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> k= i, k <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> i = j and j <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> i= -k, k <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> j= -i, i <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> k= -j<br /><br />36. sin <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>&theta;</mi></math>= <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mo stretchy="false">&verbar;</mo><mspace width="mediummathspace" height="0.2em" /><mi>a</mi><mspace width="mediummathspace" height="0.2em" /><mo>&times;</mo><mspace width="mediummathspace" height="0.2em" /><mi>b</mi><mo stretchy="false">&verbar;</mo></mrow><mrow><mo stretchy="false">&verbar;</mo><mi>a</mi><mo stretchy="false">&verbar;</mo><mspace width="mediummathspace" height="0.2em" /><mn>.</mn><mspace width="mediummathspace" height="0.2em" /><mo stretchy="false">&verbar;</mo><mi>b</mi><mo stretchy="false">&verbar;</mo></mrow></mfrac></math> unit vector <math xmlns="http://www.w3.org/1998/Math/MathML"><mover><mrow><mi>n</mi></mrow><mo>&macr;</mo></mover></math>= <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mover><mrow><mi>a</mi></mrow><mo>&macr;</mo></mover><mspace width="mediummathspace" height="0.2em" /><mo>&times;</mo><mspace width="mediummathspace" height="0.2em" /><mover><mrow><mi>b</mi></mrow><mo>&macr;</mo></mover></mrow><mrow><mo stretchy="false">&verbar;</mo><mspace width="mediummathspace" height="0.2em" /><mover><mrow><mi>a</mi></mrow><mo>&macr;</mo></mover><mspace width="mediummathspace" height="0.2em" /><mo>&times;</mo><mspace width="mediummathspace" height="0.2em" /><mover><mrow><mi>b</mi></mrow><mo>&macr;</mo></mover><mspace width="mediummathspace" height="0.2em" /><mo stretchy="false">&verbar;</mo></mrow></mfrac></math><br /><br />37. Scalar Triple Product</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">(a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b) . c or a. ( b<math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math>c) is called the scalar triple product of a, b, c and is denoted by [a,</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">b, c] or [a b c]<br /><br />38. [ a b c] = volume of the parallelopiped whose coterminous edges are a, b, c<br /><br />39. [ a, b, c]= <math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mo>&verbar;</mo><mtable><mtr><mtd><msub><mrow><mi>a</mi></mrow><mrow><mn>1</mn></mrow></msub></mtd><mtd><msub><mrow><mi>a</mi></mrow><mrow><mn>2</mn></mrow></msub></mtd><mtd><msub><mrow><mi>a</mi></mrow><mrow><mn>3</mn></mrow></msub></mtd></mtr><mtr><mtd><msub><mrow><mi>b</mi></mrow><mrow><mn>1</mn></mrow></msub></mtd><mtd><msub><mrow><mi>b</mi></mrow><mrow><mn>2</mn></mrow></msub></mtd><mtd><msub><mrow><mi>b</mi></mrow><mrow><mn>3</mn></mrow></msub></mtd></mtr><mtr><mtd><msub><mrow><mi>c</mi></mrow><mrow><mn>1</mn></mrow></msub></mtd><mtd><msub><mrow><mi>c</mi></mrow><mrow><mn>2</mn></mrow></msub></mtd><mtd><msub><mrow><mi>c</mi></mrow><mrow><mn>3</mn></mrow></msub></mtd></mtr></mtable><mo>&verbar;</mo></mrow></math><br /><br />40. [a, b, c] = [b, c, a] = [c, a, b]<br /><br />41. [a, a, b] = [a, b, b] = [a, c, c] = 0<br /><br />42. If a, b, c are non zero non parallel vectors then a, b, c are coplanar if [a, b, c] = 0<br /><br />43. In scalar triple product, the dot and the cross can be interchanged ie, a.(b <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> c) = (a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b).c<br /><br />44. Vector triple product</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&InvisibleTimes;</mo><mo>&times;</mo></math> ( b <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> c) = (a.c) b- (a.b). c<br /><br />45. (a <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> b). (c <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&times;</mo></math> d)= <math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mo>&verbar;</mo><mtable><mtr><mtd><mi>a</mi><mn>.</mn><mi>c</mi></mtd><mtd><mi>a</mi><mn>.</mn><mi>d</mi></mtd></mtr><mtr><mtd><mi>b</mi><mn>.</mn><mi>c</mi></mtd><mtd><mi>b</mi><mn>.</mn><mi>d</mi></mtd></mtr></mtable><mo>&verbar;</mo></mrow></math><br /><br />46. Reciprocal System of vectors</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">If a, b, c and <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>a</mi></mrow><mo>&prime;</mo></msup></math>, <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>b</mi></mrow><mo>&prime;</mo></msup></math>, <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>c</mi></mrow><mo>&prime;</mo></msup></math> are reciprocal system of vectors where [a, b, c] <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&ne;</mo></math> 0</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">then <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>a</mi></mrow><mo>&prime;</mo></msup></math> = <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mi>b</mi><mspace width="mediummathspace" height="0.2em" /><mo>&times;</mo><mspace width="mediummathspace" height="0.2em" /><mi>c</mi></mrow><mrow><mo stretchy="false">&lbrack;</mo><mi>a</mi><mo>&comma;</mo><mspace width="mediummathspace" height="0.2em" /><mi>b</mi><mo>&comma;</mo><mspace width="mediummathspace" height="0.2em" /><mi>c</mi><mo stretchy="false">&rbrack;</mo></mrow></mfrac></math>, <math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>b</mi></mrow><mo>&prime;</mo></msup></math> = <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mi>c</mi><mspace width="mediummathspace" height="0.2em" /><mo>&times;</mo><mspace width="mediummathspace" height="0.2em" /><mi>a</mi></mrow><mrow><mo stretchy="false">&lbrack;</mo><mi>a</mi><mo>&comma;</mo><mspace width="mediummathspace" height="0.2em" /><mi>b</mi><mo>&comma;</mo><mspace width="mediummathspace" height="0.2em" /><mi>c</mi><mo stretchy="false">&rbrack;</mo></mrow></mfrac></math>,<strong> </strong><math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>c</mi></mrow><mo>&prime;</mo></msup></math> = <math xmlns="http://www.w3.org/1998/Math/MathML"><mfrac><mrow><mi>a</mi><mspace width="mediummathspace" height="0.2em" /><mo>&times;</mo><mspace width="mediummathspace" height="0.2em" /><mi>b</mi></mrow><mrow><mo stretchy="false">&lbrack;</mo><mi>a</mi><mo>&comma;</mo><mspace width="mediummathspace" height="0.2em" /><mi>b</mi><mo>&comma;</mo><mspace width="mediummathspace" height="0.2em" /><mi>c</mi><mo stretchy="false">&rbrack;</mo></mrow></mfrac></math><br /><br />47. If F is the force causing a displacement S, then work done = F.S<br /><br />48. Moment of a force F about a point P is PQ x F where Q is a point on the line of action</span>
    </p>
    <p>
      <span style="font-family:Arial;font-size:70%">of F.</span>
    </p>
    <p class="s4s-empty-paragraph" />
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